skeleton snapping to Nulls

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Does anyone know how to snap the joints of an Apex skeleton to some Nulls ?

I created several Null's to snap some skeleton points to , mainly because I can't seem to find another simple way to edit every skeletons point exact xyz position after creating the skeleton.

But when I try to snap the skeleton points to the Nulls in tweak mode with child compensate and Point Snapping mode active , I get rubbish. It indicates it will snap to the Null I drag it over by highlighting the Null when I hold the "V" key for snapping. But then all it does is snap the skeleton joint that I'm tweaking to the world center.

But when I edit some random other geometry like a grid , the points snap just fine to the Nulls with the exact same snapping settings , why the difference ?

I already reported this as a bug in 2025 but then support somehow could not reproduce the issue in H20.5 , but it's still not working for me in H22 and this is becoming very annoying ?

So I was wondering if anyone else is suffering from the same snapping issue , or am I the only one .

I added a screencap that might show this issue better.
Edited by toonafish - 2026年7月22日 11:33:38

Attachments:
snap_skeleton2.mp4 (5.2 MB)

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I can confirm it's broken for me, too.
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Thanks , just reported it again.
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