How do you make unique rocks so the noise doesn't repeat?
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- mixtureFeelings
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- olivierth
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If your noise is driven by the position, you could simply offset the geometry a different amount on X at every loop. Could be driven by the iteration.
To get the iteration value, make sure you have a Block Begin node set to Fetch Metadata.
...From there, I only know the wrangle method so, not sure how to get the iteration attribute inside the Point Vop. I think your need a bind node inside the point vop.
To get the iteration value, make sure you have a Block Begin node set to Fetch Metadata.
...From there, I only know the wrangle method so, not sure how to get the iteration attribute inside the Point Vop. I think your need a bind node inside the point vop.
Edited by olivierth - 昨日 14:54:19
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- tamte
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- Konstantin Magnus
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You can offset noise patterns on the same position with a VEXpression inside an attribute noise node so each copy takes on a different shape.
offset.x += float(i@copynum);
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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