Hi all
I have a bit of an issue with the render of a PyroFX sim (Smokeless Flames). While the simulation looks great in the viewport, the render output “cuts-off” the flames and just shows a jaggy core “blob”. A smoke sim in the same project just renders fine.
I played around with the render types (micropoly / raytracer / etc) but that does not seem to have much of an effect…
Does anyone have an idea what the issue could be (also see the screenshot)?
Best,
Michael