[Solved] Strange render results with PyorFX

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Hi all

I have a bit of an issue with the render of a PyroFX sim (Smokeless Flames). While the simulation looks great in the viewport, the render output “cuts-off” the flames and just shows a jaggy core “blob”. A smoke sim in the same project just renders fine.

I played around with the render types (micropoly / raytracer / etc) but that does not seem to have much of an effect…

Does anyone have an idea what the issue could be (also see the screenshot)?

Best,
Michael
Edited by - 2013年3月15日 07:59:33

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Dr. Michael Boeni
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Solved it.

I accidentally turned off visibility of the visualization node in the pyro build.

Cheers,
michael
Dr. Michael Boeni
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