Smoke/fire Trail from particles

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Hey everyone,

I'm trying to get pyro to follow some particles in order to generate some trailing effect of fire and smoke. Unfortunately I couldn't get it to work properly. When particles are emitted in several direction, even if there are just 5 of them, pyro trys to blow up a kind of averaged out explosion - mostly in the Y direction. Does anyone know a way of emiting pyro effects from single particles? With turbulencefd and Cinema 4D it's kind of easy.

I attached the hip file if somebody wants to have a look. It's a very simple setup.


Thanks!

Attachments:
Expl.hiplc (1.5 MB)

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You need to turn on “Generate Volume From SDF” in Fluid Source/Scalar Volumes/Stamp Point
And for trails i prefer to use smoke solver instead of pyro.
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