RFE apprentice: generating large shadow maps
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- AdamJ
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- 268 posts
- Joined: 7月 2005
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- old_school
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- 2540 posts
- Joined: 7月 2005
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No, I don't see that happening.
Shadow map generation is a very important step in production taking considerable time, especially if it is deep shadpw maps.
Houdini 8 now has deep shadows so use these for shadow maps. You can get higher quality results with deep shadows with a lower res than regular shadow maps at the same resolution.
Shadow map generation is a very important step in production taking considerable time, especially if it is deep shadpw maps.
Houdini 8 now has deep shadows so use these for shadow maps. You can get higher quality results with deep shadows with a lower res than regular shadow maps at the same resolution.
There's at least one school like the old school!
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