Procedural animation of Rubik's Cube

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With this animation, I used VEX to parse cube notation (“U R2 F B R B2” etc) to generate the turns and animation. This was a good exercise with VEX as well as using SOP loops to apply an arbitrarily generated animation sequence.



Rendering done with Redshift.
Edited by d3zd3z - 2019年9月18日 03:14:14
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