How to separate output into several meshes

   2507   2   0
User Avatar
Member
44 posts
Joined: 4月 2017
Offline
Hi! I have almembic file with different spline. I am looping though it, and generating different meshes for each spline, merging in the end. As you can see on screenshot, each mesh has its own output name.

BUT!

In the Unreal, I can see only 1 gigantic mesh. But "unreal_output_name" are different, I expected different meshes to be outputed.
Is it a bug?

I am using Unreal 5.0.3,
Houdini 19.5.38 and corresponding plugin to match this version

Attachments:
mscre3.png (197.5 KB)

User Avatar
スタッフ
534 posts
Joined: 9月 2016
Offline
Hi,

Your HDA is likely only outputting one mesh, so we only look for one value of the output_name attribute.
The output_name attribute cannot be used to split meshes.

Instead, you can use packed primitives, packing each separate mesh in a packed prim will result in the plugin creating separate Static Meshes for each prims, then use the output)name specified for each.

Likely, you just need to add a pack node at the end of your for loop, so that each piece is packed separately.
User Avatar
Member
44 posts
Joined: 4月 2017
Offline
Got it, thanks! Will try
  • Quick Links