Cooking an existing asset from Editor utilities actor

   1601   2   0
User Avatar
Member
12 posts
Joined: 7月 2013
Offline
Hi folks !

I'm trying to cook an existing asset, from an blueprint of type editor utility actor ( dropped into my scene ).
And it seems that it needs a wrapper in order to tag the asset as recook needed. But I can't find how to use "create wrapper" with an existing asset ? ( by reference, path, name, whatever )

Does anyone have an idea how to do that ? that'd be super helpful

Thanks !

Attachments:
Screenshot_4.png (57.4 KB)

User Avatar
Member
8 posts
Joined: 11月 2022
Offline
I hope you had luck with this one. Documentation is so misleading about it :l
User Avatar
Member
77 posts
Joined: 4月 2009
Offline
This is a proper way to hande it...

Attachments:
09_recook.png (99.2 KB)

  • Quick Links