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Houdini を初めて学ぶゲームアーティストにとって、プロシージャルノードベースのアプローチがどう機能するかを十分に理解することが重要です。ここにあるクイックスタートチュートリアルにより、インタラクティブな手法とプロシージャル手法の両方でジオメトリの作成方法を習得できます。さらに、グループとアトリビュートの重要性、そしてノードネットワークを Houdini Digital Asset としてまとめる方法について学習します。 これらのレッスンを通し、プロシージャルゲームアート作成のために必要な重要ワークフローについて理解できます

注: ここにあるレッスンのうち、いくつかでは SideFX Labs ツールが必要です。 レッスンには、最新のビルドをインストールするようにしてください。

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

コメント

  • jmguevara 3 年, 2 ヶ月 前  | 

    Thanks so much

  • ar180 3 年, 2 ヶ月 前  | 

    How do you get the polycount number to show up?

    • ar180 3 年, 2 ヶ月 前  | 

      Nvm... Press D, go to Guides tab and switch on Geometry information

      • franman 3 年 前  | 

        Thanx, I was wondering the same.

  • Sergey Filin 2 年, 10 ヶ月 前  | 

    It's awesome! Especially for the Houdini modeler. I regret that I didn't find it earlier. I could save so much time. But I still was able to learn a few useful tricks.
    Thank you, Simon!

  • Bolito 2 年, 9 ヶ月 前  | 

    Thank you for the subtitles.

  • o-d-d-d 2 年, 8 ヶ月 前  | 

    +

  • LuteLi 2 年 前  | 

    This tutorial is great! Simple and clear.
    I would like to share it with my partners but language is a big problem.
    Can I add subtitles for this video in our national language?

  • xbluelion 1 年, 12 ヶ月 前  | 

    what's the difference between polygon and polygon mesh?

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