Heightfield Scatterノードは H17 で全面的に書き換えられ、階層的散乱、固定点分布などが可能になりました。 このビデオでは、パラメータについて説明し、階層的散乱用にジオメトリを配線する方法を紹介します。


  • EricSheng 4 年, 7 ヶ月 前  | 

    Thank you! It's really useful for game. I'd love to see more video about Houdini Terrain. Also I wanna see one day we can build an entire world all in Houdini easily. I mean more procedural model feature, especially something like tree generator, foliage generator, etc.

  • takahashi_naoya 4 年, 1 ヶ月 前  | 

    Thank you for your polite commentary.
    I tried immediately, but in the model where the top of leaf and stem were divided, it would be lost by the setting of "Define Pieces", and it would become "Single Pieces"
    Models will not be distributed.
    Is there a good solution?

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