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総再生時間: 1h 54m 15s
Project Grot の見せ場は古代の洞窟。煌々と燃える溶岩に照らされるその姿は、見る人を異世界の探索の旅へと誘います。このレッスンでは、この異界風の廃墟を作る方法を紹介します。その際、プロシージャルツールを作成し、大まかなブロックアウトを Unreal 内で使用可能な作り込まれたハイポリメッシュへ変換するところから始めます。こうしたツールを使えば、イテレーションの時間を短縮でき、お使いの背景で実験がしやすくなり、仕上げの効率化も図れます。
Project Grot の詳細は、こちら をご覧ください。
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コメント
xhesibeqiri 2 ヶ月 前 |
Hi there!
thank you for the tutorial, very helpfull but there is a missing info tho: how to make the vertex color materials so they work in ue.
there is no explanation on how to apply the RGB channels we created to a material in UE g.g
hopefully you guys can cover that too, wolud be great!
jooleanboolean 2 ヶ月 前 |
Hey hey :)
The specific material that ended up in the project was made by my colleague, so I didn’t cover how it was made. However if you’re interested in general how to make your own vertex color based shader, I wrote an article that should help you get jumpstarted:
https://www.artstation.com/julianbragagna/blog/yYYq/houdini-revisiting-vertex-colors-in-the-age-of-nanite
I hope this helps!
raffi.janf 2 ヶ月 前 |
GOD BLESS YOU MAN
Zandermn 1 ヶ月, 2 週間 前 |
Amazing tutorial. I like the way it organized. I have a viewport related problem: my mesh display black and white instead of purple when I reach to 5:00 part of the video. How can I change the display back to purpule?
Zandermn 1 ヶ月, 2 週間 前 |
Sorry. I forgot it's in mask viewing mode. You enable it by open node info graph and enable layer "mask".
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