MODELING IN PRODUCTION
Gran Turismo 7 | Polyphony Digital
Akira Saito – Chief Technical Artist of the Scenery Design Team at Polyphony Digital – walks through some of their Houdini workflows for the making of the Gran Turismo series of games – including scenery creation, car modeling, and procedural modeling. Akira also discusses Polyphony Digital's use of several custom HDAs (Houdini Digital Assets) to handle specific tasks in GT7 – such as polygon reduction in landscapes, generating junctions on roads, and landscape modeling.
MODELING UX
Houdini has been making UX improvements to existing modeling tools and new tools that make it easier to work procedurally. From the Bend tool to Bevel and Sweep, there are lots of useful improvements to the tools you use everyday. And Terrain now has advanced terracing capabilities for more realistic results.
Modeling Nodes
Here some of the nodes to look out for when working with geometry in Houdini.
LEARNING RESOURCES
Check out a growing collection of lessons focused on Modeling in Houdini.
Modeling Learning PathMODELING IS AVAILABLE IN:
Houdini CORE | Houdini FX | Houdini Indie | Houdini Education | Houdini Apprentice











