Character FX artists have come to rely on the hair and fur, cloth and crowd tools in Houdini. These tools have been enhanced in Houdini 18.5 to speed up workflows and make it easier to achieve final production quality results.
VELLUM | Cloth
With Cloth in Houdini 18.5, the goal was to add Fabric Presets that give artists fast access to realistic looks while bringing a more interactive experience to your workflows.
VELLUM | Fabric Presets
To give artists a head start when setting up cloth sims, the Content Library includes a collection of eight different fabrics with unique physical behaviour and shaders per fabric. These include silk, velvet, wool, leather, jersey, raincoat, tulle with embroidery and jeans.
VELLUM | Interactive Brushes
Interactive Brushes for Vellum Cloth, Wires and Soft Bodies provide tools for setting a more dynamic rest state for your simulations or simply as a modeling tool for adding realism to a scene.
CROWDS | KineFX
The crowd tools integrate with the new KineFX character tools which make it easier to prep and refine your agents. At the same time, these tools provide a workflow for directing hero agents to achieve specific results that stand out from the crowd.
FEM | Constraints
FEM now has attach and slide constraints that creates a more physical connection between different parts of your simulations. This physically correct solver includes volume preservation that achieves a look quite different than trying the same effect with a Cloth simulation.