Abdelkrim Ibrahim

Abdelkrim

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Recent Forum Posts

The equivalent of Curl Noise in the old Volume Source node Dec. 12, 2019, 2:35 p.m.

Hello;

I'm wandering what is the equivalent of the Curl Noise in the old Volume Source node in the new Pyro workflow introduced in Houdini 17.
Or how to achieve the same effect given by the Curl Noise.

Thank you in advance.

Houdini 17: get the same results given by fluidsource node Oct. 15, 2019, 2:24 p.m.

I'm trying to replicate the same result given by “fluidsource” node in Houdini prior to 17 version.
I used the new work flow as you can see in this picture.



This the different settings of the nodes.

attribnoise



fluidsource


pyrosource


This are the results flip book.
Different result preview. [youtu.be]

The volume generated by the “fluidsource” is more noisy and sharp than the volume generated by the new method.

I guess the issue here is that the “fluidsource” node has more and different settings than the “attribnoise” node.

Is there a way to get the same (or similar) results using the new method of generating volumes. Or in other words add the same settings (Turbulence influence, Cell influence, Sharpness, Amplitude, Grain, Turbulence) that exist in the old “fluidsource” to the new volume generated by the new nodes introduced in Houdini 17.
(Element size and pulse duration already exist in the “attribnoise” node).

Thanks in advance.

Replace a curve with a spline in digital asset July 23, 2018, 12:40 p.m.

Finally I have realized that, hope they add it in the future versions.
Thanks for you reply noseman.