Abdelkrim Ibrahim

Abdelkrim

About Me

Expertise
Not Specified
Location
Not Specified
Website

Connect

Recent Forum Posts

Houdini 17: get the same results given by fluidsource node Oct. 15, 2019, 2:24 p.m.

I'm trying to replicate the same result given by “fluidsource” node in Houdini prior to 17 version.
I used the new work flow as you can see in this picture.



This the different settings of the nodes.

attribnoise



fluidsource


pyrosource


This are the results flip book.
Different result preview. [youtu.be]

The volume generated by the “fluidsource” is more noisy and sharp than the volume generated by the new method.

I guess the issue here is that the “fluidsource” node has more and different settings than the “attribnoise” node.

Is there a way to get the same (or similar) results using the new method of generating volumes. Or in other words add the same settings (Turbulence influence, Cell influence, Sharpness, Amplitude, Grain, Turbulence) that exist in the old “fluidsource” to the new volume generated by the new nodes introduced in Houdini 17.
(Element size and pulse duration already exist in the “attribnoise” node).

Thanks in advance.

Replace a curve with a spline in digital asset July 23, 2018, 12:40 p.m.

Finally I have realized that, hope they add it in the future versions.
Thanks for you reply noseman.

Replace a curve with a spline in digital asset July 14, 2018, 6:27 p.m.

Hello;

I made a digital asset that contains a particles emitter and a curve force that makes the particles follow a curve I drew using the curve tool.

I specified an input for the curve in the asset and when I replace the field and insert a spline in Cinema 4D I don't get the desired result that I had in Houdini.

I'm wondering if I missed to add or do something to the curve in Houdini before exporting it to digital asset to make it behave properly in Cinema 4D while I replace it with a spline.

Thank you very much for passing by this topic.