Alessandro Mastronardi


About Me



Recent Forum Posts

Maya rigged FBX's into Houdini Sept. 9, 2019, 5:25 p.m.

Thanks for the reply Enivob. But still, how would I go and create an IK in Houdini dealing with the null nodes? I mean, the IK should be created on bones (if they are in hierarchy which is not what comes from an imported FBX), and then handled through nulls/control spheres. Hence my question about how you guys deal with that.

Maya rigged FBX's into Houdini Sept. 8, 2019, 4:09 p.m.

Hello, I wonder if someone can help me understand what's best practice for using Maya rigged FBX's. Once imported, the bones show a hierarchical structure where the nulls are actually parented to each other, while the *real* bone nodes are children of the related nulls. In this condition, I found no way to even create an IK chain, because the procedure complains about the bones not being parented to each other. So question is… am I missing something or usually rig has to be redone or heavily rearranged? I mean, there is no way to use an existing FBX as is?

Thanks for any suggestion.

hairclump with custom guides June 28, 2019, 6:42 a.m.

Hi guys, Houdini newbie here. I'm trying to use a set of custom clump guides hooking them up into the hairclump input4. It doesn't work, and I am not sure what operator (or other approach) to use so that they can be interpreted correctly (and in fact I get errors). Any help greatly appreciated. Thanks