Simon Hayes

Brundlethwaite

About Me

EXPERTISE
Generalist

Connect

LOCATION
South Africa

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Image Based Facial Mocap
obj-image Intermediate
KineFX: Exporting Blendshapes
obj-image Intermediate
Humanoid Rigging For Games | KineFX
obj-image Intermediate
KineFX Spine Rotations
obj-image Intermediate
Building A Simple Houdini Engine Exporter
obj-image Beginner
Installing The ProRender Plug-in | Windows

Recent Forum Posts

Basic Auto-rigging in Houdini Sept. 1, 2020, 2:22 p.m.



https://www.udemy.com/course/basic-auto-rigging-for-games-in-houdini/ [www.udemy.com]

The rig in this course is a humanoid based off my personal auto-rigging system for Unity. Currently it covers the basic prototype and the guide has a few bugs but I will be adding more features soon.

Thanks
Simon


Course Description:

In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.

The Guide has the following features:

A Symmetry system

It builds 3 rigs

A preset system

The main rig has the following features:

IK/FK Arms.

Most of the major joints can blend between their own orientation and their parents

A reverse foot setup

Curve based IK for the spine with IK/FK Blending

Blending between direct and look-at controls for the head

Blending between direct and look-at controls for the eyes

Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.

Heightfield output no 4k on Indie Feb. 16, 2019, 1:37 a.m.

This is also a problem that I am having.