Casey Hupke
Casey Hupke
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Recent Forum Posts
OSX+Lops frequent network editor dropouts? Sept. 3, 2020, 1:28 p.m.
Same issue here, submitted as an RFE November 30, 2019.
The bug number I was sent was bug #101335.
would really love to be able to use Houdini on my MacBook pro.
I have tested this on a 15“ 2019 Macbook Pro with a Vega20, a 16” 2019 MacBook Pro with a 5500M, and on both with an eGPU 5700XT. Same reproducible bug on all systems.
The bug number I was sent was bug #101335.
would really love to be able to use Houdini on my MacBook pro.
I have tested this on a 15“ 2019 Macbook Pro with a Vega20, a 16” 2019 MacBook Pro with a 5500M, and on both with an eGPU 5700XT. Same reproducible bug on all systems.
force from object origin() or object normals Oct. 20, 2015, 3:50 p.m.
Hey all recently I've been attempting to make things like gravity be driven via an objects normals. So if I made a planetoid like shape wherever the pyro/flip/particles were above it would be pushed down toward the center of that object.
Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it.
after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots.
Additionally I've been trying to do things like attach a wind object to an animated character so that the object always pushes the particles away from it.
after reading the help I feel slightly more confused and was hoping someone might be able to shed some light on this is the form of nodal screenshots.
[SOLVED]Crash On Unattended OpenGL Render (nVidia TDR) Oct. 9, 2015, 7:46 p.m.
Im having a similar issue, making the HKEY change helped, but its not really a ‘fix’
I can recreate the crash by importing a large alembic file, and using a blast node to remove a large piece of it.
the update / refresh in the viewport is just long enough to crash on anything under 8 seconds.
Windows 10, latest build
Nvidia GTX 980 ti latest driver
houdini 14.0474 and previous
I can recreate the crash by importing a large alembic file, and using a blast node to remove a large piece of it.
the update / refresh in the viewport is just long enough to crash on anything under 8 seconds.
Windows 10, latest build
Nvidia GTX 980 ti latest driver
houdini 14.0474 and previous