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DasBK

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Recent Forum Posts

Question about lighting from Houdini to Maya workflow Feb. 24, 2020, 2:12 p.m.

I have a question about workflow and lighting. I have a Maya scene where most of the work is being done. I used houdini to create Geo/Simulation. My question is - How do I match the lighting in the Houdini scene? I have found that importing simulations from H to Maya don't always translate well. (Maybe I am not doing it right) Otherwise I would just import .abc and light it Maya and render, but this isn't the case. What would be the workflow for matching the Houdini sim with the lighting in Maya? Everything will be composited in NUKE. I'm thinking there is a way to export lights from Maya to Houdini? I just don't know, nor do I have anyone around here to ask.

Thanks for the help team!

Lighting Houdini and Maya workflow question Feb. 24, 2020, 9:40 a.m.

I have a question about workflow and lighting. I have a Maya scene where most of the work is being done. I used houdini to create Geo/Simulation. My question is - How do I match the lighting in the Houdini scene? I have found that importing simulations from H to Maya don't always translate well. (Maybe I am not doing it right) Otherwise I would just import .abc and light it Maya and render, but this isn't the case. What would be the workflow for matching the Houdini sim with the lighting in Maya? Everything will be composited in NUKE. I'm thinking there is a way to export lights from Maya to Houdini? I just don't know, nor do I have anyone around here to ask.

Thanks for the help team!

Using collision in PYRO - Question about deforming Geo Feb. 20, 2020, 1:07 p.m.

So when I uncheck - Use Deforming Geometry - in the static solver everything works well. I had the voxel size set very low res but it would still crash the sim. So instead of the pyro interacting with the newly formed holes in the roof, I just have a static object that it collides with and I am moving on. In the future, I would like to understand why/how using deforming geometry crashes the system and how to better use the effect.

Moving on..