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Recent Forum Posts

How to set reseed value if I change particle separation? May 24, 2014, 9:32 p.m.

the default particle separation in Flip Object is 0.1, and reseed is 8, if I reduce particle sep to 0.01 which means I have more voxel, so which new value should be set for reseed, i think 8 is not enough. And also for keep overall shape, I need to increase GRAVITY, so are there any good method to set a accurate value quickly? Thanks a lot.

SHADOW MATTE do not receive indirect shadow April 12, 2014, 11:51 p.m.

It seems that like ambient occlusion, but not totally the same, somewhere could not have ao also render some information. Strange.

SHADOW MATTE do not receive indirect shadow April 11, 2014, 8:58 a.m.

When I gave shadow matte to sphere and grid object, direct shadow pass no longer has shadow infomation, pure black, for direct shadow, works well.

How to let shadow matte material receive indirect shadow?