Roberto Taminelli
Dizfoo
About Me
EXPERTISE
Game Artist
INDUSTRY
Gamedev
Connect
LOCATION
Italy
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
H2015 PolyBridge: How to connect Profiles and nurbs? Sept. 8, 2016, 11:39 a.m.
Hello everyone,
it was some times I wasn't using Houdini.
I see in this 2015 version that Bridge SOP changed in PolyBridge.
I tried to figure out a solution, but I can't connect a profile to a NURB circle.
There is a SOP that allow me to perform this operation?
In another post a user suggested to check the “OPcustomize” file in the /houdini folder of your installation and comment the line:
opdeprecate -r “polybridge” 15.0 Sop bridge.
I can't go in this direction because I work on a Mac and I can't find that folder.
Thank you in advance for your help
it was some times I wasn't using Houdini.
I see in this 2015 version that Bridge SOP changed in PolyBridge.
I tried to figure out a solution, but I can't connect a profile to a NURB circle.
There is a SOP that allow me to perform this operation?
In another post a user suggested to check the “OPcustomize” file in the /houdini folder of your installation and comment the line:
opdeprecate -r “polybridge” 15.0 Sop bridge.
I can't go in this direction because I work on a Mac and I can't find that folder.
Thank you in advance for your help
Rotate levels of prims Oct. 20, 2015, 12:08 p.m.
image of what I want
Rotate levels of prims Oct. 20, 2015, 12:07 p.m.
Hi,
I'm creating a procedural Igloo. The result is ok for what my intentions are (also because on igloos you don't need to see bricks, as inuits tends to press the snow on it),
BUT
during the process of creation I faced this challenge, that I can't solve by myself: I would like to understand how it is possible to rotate different levels of primitives based on their height, due to obtain the typical shapes of igloo, with rotated layers of bricks.
I built the bricks starting from the primitives of a sphere, and basically I'd like to rotate each face loop of the original sphere.
Here I attach my hip file, and of course, if you have critiques or suggestions about the whole process that I adopted to build the igloo, they're super welcome.
Thank you in advance,
R
I'm creating a procedural Igloo. The result is ok for what my intentions are (also because on igloos you don't need to see bricks, as inuits tends to press the snow on it),
BUT
during the process of creation I faced this challenge, that I can't solve by myself: I would like to understand how it is possible to rotate different levels of primitives based on their height, due to obtain the typical shapes of igloo, with rotated layers of bricks.
I built the bricks starting from the primitives of a sphere, and basically I'd like to rotate each face loop of the original sphere.
Here I attach my hip file, and of course, if you have critiques or suggestions about the whole process that I adopted to build the igloo, they're super welcome.
Thank you in advance,
R