Hello everyone,
it was some times I wasn't using Houdini.
I see in this 2015 version that Bridge SOP changed in PolyBridge.
I tried to figure out a solution, but I can't connect a profile to a NURB circle.
There is a SOP that allow me to perform this operation?
In another post a user suggested to check the “OPcustomize” file in the /houdini folder of your installation and comment the line:
opdeprecate -r “polybridge” 15.0 Sop bridge.
I can't go in this direction because I work on a Mac and I can't find that folder.
Thank you in advance for your help
Found 6 posts.
Search results Show results as topic list.
Technical Discussion » H2015 PolyBridge: How to connect Profiles and nurbs?
- Dizfoo
- 6 posts
- Offline
Houdini Learning Materials » Rotate levels of prims
- Dizfoo
- 6 posts
- Offline
Houdini Learning Materials » Rotate levels of prims
- Dizfoo
- 6 posts
- Offline
Hi,
I'm creating a procedural Igloo. The result is ok for what my intentions are (also because on igloos you don't need to see bricks, as inuits tends to press the snow on it),
BUT
during the process of creation I faced this challenge, that I can't solve by myself: I would like to understand how it is possible to rotate different levels of primitives based on their height, due to obtain the typical shapes of igloo, with rotated layers of bricks.
I built the bricks starting from the primitives of a sphere, and basically I'd like to rotate each face loop of the original sphere.
Here I attach my hip file, and of course, if you have critiques or suggestions about the whole process that I adopted to build the igloo, they're super welcome.
Thank you in advance,
R
I'm creating a procedural Igloo. The result is ok for what my intentions are (also because on igloos you don't need to see bricks, as inuits tends to press the snow on it),
BUT
during the process of creation I faced this challenge, that I can't solve by myself: I would like to understand how it is possible to rotate different levels of primitives based on their height, due to obtain the typical shapes of igloo, with rotated layers of bricks.
I built the bricks starting from the primitives of a sphere, and basically I'd like to rotate each face loop of the original sphere.
Here I attach my hip file, and of course, if you have critiques or suggestions about the whole process that I adopted to build the igloo, they're super welcome.
Thank you in advance,
R
Houdini Lounge » Evaluation graduation tool
- Dizfoo
- 6 posts
- Offline
Hi everybody,
I'm a master student at NHTV, Breda and I'm finishing my graduation project.
I'm writing here because I need to evaluate the tool that I'm building as a proof of concept for my thesis.
this is the link to the digital asset to evaluate:
http://www.orbolt.com/asset/RobertoTaminelli%3A%3AeLudo [orbolt.com]
If you can try and play with it (if difficulties appear, there is an help file in the D.A.) and then fill in the survey (it will take around 10 minutes) it will be very helpful. Over the research, I think this project can be interesting also to see how Houdini can be used over procedural modeling for games and visual effects.
(Fast) Survey:
https://docs.google.com/forms/d/1h9-vAYhoPoKOoQBxIDTW2u7JwAWf8qosv80NKVWXRMU/viewform [docs.google.com]
Here I briefly describe the concept of my thesis:
the name of the Digital Asset is eLudo, and it is built to aid creativity in concept art for characters – bi-peds, generating black and white figures/silhouette.
The purpose of the outcome shapes is to help the designers during the visual brainstorming phase of the creative work, to overcome their imagination limits thanks to their suggesting nature, obtaining for instance characters/shapes that the designer would have not thought about.
Moreover, eLudo has been built to be more versatile possible, as every artist has his/her own workflow. The features allow for both a more rigid and a randomized approach and, because of its consequent flexibility, eLudo can be applied to other concept areas then character design.
Think about the inspiration given by Rorschach test and clouds: these are some of my starting point for this research.
Ideally, the creation of the style is still in the hands of the artist, as this tool will work as a guideline to accelerate the basic shapes generation process. The silhouette are the starting point for the development of a diverse and original character.
The silhouette have to be seen in the Composite view.
If you have any problem please write here or send me a pm.
Thank you very much.
I'm a master student at NHTV, Breda and I'm finishing my graduation project.
I'm writing here because I need to evaluate the tool that I'm building as a proof of concept for my thesis.
this is the link to the digital asset to evaluate:
http://www.orbolt.com/asset/RobertoTaminelli%3A%3AeLudo [orbolt.com]
If you can try and play with it (if difficulties appear, there is an help file in the D.A.) and then fill in the survey (it will take around 10 minutes) it will be very helpful. Over the research, I think this project can be interesting also to see how Houdini can be used over procedural modeling for games and visual effects.
(Fast) Survey:
https://docs.google.com/forms/d/1h9-vAYhoPoKOoQBxIDTW2u7JwAWf8qosv80NKVWXRMU/viewform [docs.google.com]
Here I briefly describe the concept of my thesis:
the name of the Digital Asset is eLudo, and it is built to aid creativity in concept art for characters – bi-peds, generating black and white figures/silhouette.
The purpose of the outcome shapes is to help the designers during the visual brainstorming phase of the creative work, to overcome their imagination limits thanks to their suggesting nature, obtaining for instance characters/shapes that the designer would have not thought about.
Moreover, eLudo has been built to be more versatile possible, as every artist has his/her own workflow. The features allow for both a more rigid and a randomized approach and, because of its consequent flexibility, eLudo can be applied to other concept areas then character design.
Think about the inspiration given by Rorschach test and clouds: these are some of my starting point for this research.
Ideally, the creation of the style is still in the hands of the artist, as this tool will work as a guideline to accelerate the basic shapes generation process. The silhouette are the starting point for the development of a diverse and original character.
The silhouette have to be seen in the Composite view.
If you have any problem please write here or send me a pm.
Thank you very much.
Houdini Indie and Apprentice » Mac Render Problems
- Dizfoo
- 6 posts
- Offline
I discovered that when I open houdini, if I put a material in the shop everything works perfeclty.
I had problem with the VOPSOP (missing lot of nodes), but also here, after put the clay in the shop the nodes magically appears.
and in this way Mantra works too.
I had problem with the VOPSOP (missing lot of nodes), but also here, after put the clay in the shop the nodes magically appears.
and in this way Mantra works too.
Houdini Indie and Apprentice » Mac Render Problems
- Dizfoo
- 6 posts
- Offline
Hi
I have the same problem and I also tried to open Houdini from Houdini Shell, typing> Houdini
Houdini starts but Mantra node is not working anyway.
Is maybe wrong what I type?
Randomly, in the past days it worked a couple of time.
here's the message that appear after I click on Create render node>Mantra:
I have the same problem and I also tried to open Houdini from Houdini Shell, typing> Houdini
Houdini starts but Mantra node is not working anyway.
Is maybe wrong what I type?
Randomly, in the past days it worked a couple of time.
here's the message that appear after I click on Create render node>Mantra:
-
- Quick Links