Germán Escamilla


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Recent Forum Posts

Caching Houdini Pyro in Maya Feb. 2, 2018, 10:38 a.m.

Hi everyone, I have a pyro simulation in Houdini and I would like to import it into Maya to render in Mental Ray.

I have the cache simulation in an asset and everything runs smoothly with the Houdini Engine,
the problem comes when I cache the fluid and re attach the cache in a new container.

The fluid is visible but the size and position are different,
is there a particular way to cache pyro from the H Engine?

Thank you in advance!