Gísli Konráðsson

Gisli Konradsson

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Recent Forum Posts

Cutting a mesh into pieces and saving each piece Aug. 16, 2016, 2:06 a.m.

Hi.

I was hoping to get a little bit of help with a project I'm working on. The goal is to split a piece of geometry into smaller pieces and saving the pieces to disk.

This is what I have so far:

I can use a group node with a bounding object input to select the points within the box and blast away the un-wanted points.

I can use a grid object to make points at the correct location and a copy node to place boxes on the grid.

What I'm hoping to learn is this:
* iterate over each one of the boxes that were created via the copy node on the grid
* Cut the selected piece out of the input geometry
* move it to the center and then save out as an unique obj file to disk.

Thanks
-Gisli

Scatter SOP with a normal from the input surface Dec. 19, 2015, 5:10 a.m.

Hi.

I'm trying to scatter points across my geometry. I'm using the scatter SOP to generate the points and then I'm using a copy SOP to stamp in another piece of geometry onto the points.

Each one of the points that I've spawned has a position, but I wanted to also save a normal direction from the surface where the point was spawned.

I'm trying to have the objects that I stamp align with the surface underneath.

Any help would be appreciated

-Gisli

attribfrommap and file node questions March 29, 2014, 11:19 p.m.

Thanks a lot,

Clearing the cache and then force cooking the “calculate_point_attribute” works. Now I can make changes to my file on disk and re-load them via script.

Is there a way for me to force cook a node through the UI (right click menu or something like that) It would be nice if I'm making changes inside a network and I want to guarantee that there is no cached data still hanging around.

-Gisli