Hi.
I'm trying to scatter points across my geometry. I'm using the scatter SOP to generate the points and then I'm using a copy SOP to stamp in another piece of geometry onto the points.
Each one of the points that I've spawned has a position, but I wanted to also save a normal direction from the surface where the point was spawned.
I'm trying to have the objects that I stamp align with the surface underneath.
Any help would be appreciated
-Gisli
Scatter SOP with a normal from the input surface
3882 2 1- Gisli Konradsson
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- animatrix_
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Put a Facet SOP before Copy and turn on Post Compute Normals on the point cloud.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- goldleaf
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