Zach Burke

HyperHoudini

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Recent Forum Posts

Fix for Android ARM64 Dec. 11, 2017, 6:59 p.m.

I noticed that Houdini had a few errors when trying to compile on 4.18 for ARM64. I fixed these and submitted them in PR #77 [github.com]. I wanted to post here for a historical reference for future surfers.

I'm now running Houdini on my Samsung Tab S2

Texture sheet node not working March 12, 2017, 5:35 p.m.

I have followed this video https://vimeo.com/200396976 [vimeo.com]

I am trying to get this to spit out a texture sheet but its only rendering a single image. I have followed this video 3 times, and am getting frustrated that there is no updated documentation to get the simple stuff working. I cant find a mosaic node either for the old way to do this. I am thinking more and more that I will have to backburner houdini till there are more updates on tutorials to use in conjunction with UE4. It seems most of the tutorials out there are outdated.

Dynamic Destruction to UE4 March 10, 2017, 2:41 p.m.

chrisgreb
I'm curious how do you mean dicey? Are you simulating the destruction in the async scene ?

No we arent currently. By default I think they are put in both scenes problem is that things in the async scene don't interact with things in the normal scene, which is a problem for us. What we want is collision geometry and applying physics to just some of the bodies without affecting the others. By dicey I mean breaking the illusion, once a destructible piece breaks off, you can't interact with it anymore.