Iñaki González
Inakito
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Export a simulation using Flips and Pops as VDBs July 6, 2020, 10:59 a.m.
Hi there!
I am working in two different simulations, one using Flips, and another using Pops.
I need to export them as separate VDBs to render in a diff software and I was wondering whats
the best workflow and don't lose quality.
I am trying so far using VDBs from Particles but I am getting a blobby looking effect. Is there a way of improving this?
Can the “point radius scale” parameter depend on particle age?
Thanks
I am working in two different simulations, one using Flips, and another using Pops.
I need to export them as separate VDBs to render in a diff software and I was wondering whats
the best workflow and don't lose quality.
I am trying so far using VDBs from Particles but I am getting a blobby looking effect. Is there a way of improving this?
Can the “point radius scale” parameter depend on particle age?
Thanks
FPS in Compositing View June 7, 2020, 12:49 p.m.
Hi there, I am working in the compositing view and I would like to know if there is a way to preview fps in this view in order to make sure that the 2d compositing I am currently working on it is running in realtime, being at leat 24fr/sg.
Thanks!
Thanks!
Using an attribute as Mask for Displacement Feb. 27, 2019, 6:45 a.m.
Hi there,
I am doing different exercises and I would like to use an attribute such as the “Cd” generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.
I am using Houdini 16.5 and as there is not any longer a “Size” parameter in the shader to control the General displacement I am not sure how to get it done.
Thanks in advance
I am doing different exercises and I would like to use an attribute such as the “Cd” generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.
I am using Houdini 16.5 and as there is not any longer a “Size” parameter in the shader to control the General displacement I am not sure how to get it done.
Thanks in advance