Hi there!
I am working in two different simulations, one using Flips, and another using Pops.
I need to export them as separate VDBs to render in a diff software and I was wondering whats
the best workflow and don't lose quality.
I am trying so far using VDBs from Particles but I am getting a blobby looking effect. Is there a way of improving this?
Can the “point radius scale” parameter depend on particle age?
Thanks
Found 7 posts.
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Technical Discussion » Export a simulation using Flips and Pops as VDBs
- Inakito
- 7 posts
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Technical Discussion » FPS in Compositing View
- Inakito
- 7 posts
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Hi there, I am working in the compositing view and I would like to know if there is a way to preview fps in this view in order to make sure that the 2d compositing I am currently working on it is running in realtime, being at leat 24fr/sg.
Thanks!
Thanks!
Houdini Indie and Apprentice » Using an attribute as Mask for Displacement
- Inakito
- 7 posts
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Hi there,
I am doing different exercises and I would like to use an attribute such as the “Cd” generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.
I am using Houdini 16.5 and as there is not any longer a “Size” parameter in the shader to control the General displacement I am not sure how to get it done.
Thanks in advance
I am doing different exercises and I would like to use an attribute such as the “Cd” generate by a Turbulence Noise in PointVop to control the intensity of my Displacements as it was a mask. Id like to get it done using the Mantra Classic but Also the Principled Shader.
I am using Houdini 16.5 and as there is not any longer a “Size” parameter in the shader to control the General displacement I am not sure how to get it done.
Thanks in advance
Technical Discussion » Grouping Particles in a POP Network by age
- Inakito
- 7 posts
- Offline
Sorted, I just need to make sure it was affecting all point and the begining of the sintaxis or as you saying ingroup…its hard the beginning of VEX tho thanks!
Houdini Indie and Apprentice » Making possible changing the Emission Color to match "Cd" or Diffuse Point Color from Classic Shader
- Inakito
- 7 posts
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Houdini Indie and Apprentice » Making possible changing the Emission Color to match "Cd" or Diffuse Point Color from Classic Shader
- Inakito
- 7 posts
- Offline
Hi there,I am trying to use the attribute “Cd” not just as Diffuse Color on the shader but also as Color for the Emission. I check the Classic Mantra Shader and the Emission doesnt allow you to use the point color as Emission Color unluckily. Is there any way to do that? I thought about getting inside the shader and finding out the part of the shader affecting the Emission but it doesnt seem to work
Thanks
Thanks
Technical Discussion » Grouping Particles in a POP Network by age
- Inakito
- 7 posts
- Offline
Hi there, I am trying to group particles based on its life attribute. The attibutes value are brtween 0.5 and 3 . I am using a POPGroup Node after the pop source and typing in VEXexpression “@life<2” but it doesnt seem to be working as I expected and also it is not givin me any error.
Have you experienced that before?
Thanks
Have you experienced that before?
Thanks
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