Jinguang Huang

JinguangHuang

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VFX Artist
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China

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Recent Forum Posts

Question about custom wave for flip sim June 2, 2017, 7:28 p.m.

JinguangHuang
rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!


I mean thank you Ryan!

Question about custom wave for flip sim June 2, 2017, 7:05 p.m.

rgoldade
Hi there,

The Ocean Source node's Falloff is set to Exponential by Frequency. In this state, it expects everything to by at y=0. Which means that the point instances you pass into Ocean Waves needs to be y=0. By setting the “ty” parameter (center-y) in “grid1” to 0, I was able to get the particles to match the preview grid.

Hope that helps,
Ryan


Thank you so much!! You fixed it!

Question about custom wave for flip sim June 2, 2017, 7:05 p.m.

rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!