Kem Yaralioglu


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Recent Forum Posts

100% White mask causes landscape actor to texture incorrectly. Oct. 9, 2018, 6:21 a.m.

Hey guys,

I found a bug where if you create a heightfield, apply a full white mask to add a base layer texture, the engine will not read this correctly.

For example, I have a landscape material with 4 layers. Rock, Dirt, Sand and Gravel. My Dirt layer is 100% masked to ensure that the entire terrain is textured with a base layer, and then I blend on top.

The problem here is, the landscape does not apply the layer info. Below is an example
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After going back to Houdini and adjusting the mask a little bit to ensure there are some blank spots, this is the result

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UE4 World Composition working w/ HDA Oct. 8, 2018, 12:14 p.m.

Hey guys!

Lately I have been doing a lot of research in regards to a Houdini -> UE4 pipeline, specifically for terrain. The current project I am working on requires that we use World Composition. []

This thread states that ‘Unfortunately, HDA containing tiled landscapes (via the Tile Split nodes) won’t work with world composition' and ‘But the World composition system in Unreal only works with image files, and wont accept Landscape Actors.’

I tested this last week and no surprise, my HDA landscape was not working with World Composition. However, I decide to test this again today and I was able to get world composition to work with my HDA landscape. I have attached two images as proof.

The purpose of this topic is to notify fellow developers that this pipeline is possible. I do not have an explanation of how or why this started to work, but it is possible! If someone out there knows why this suddenly started working, please do let me know!

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