Bradley Stilwell
Lenscowboy
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
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LOCATION
South Africa
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Houdini Skills
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Not Specified
Recent Forum Posts
object position aov with Karma? July 4, 2025, 5:11 a.m.
Thanks for this, Thomas (@tamte). It helped with a long standing question I had.
The issue I now have is that Ii can't seem to pipe the aov into materialx shaders, only karmamaterialbuilder.
The materialx material builder has different ray options and the materil itself doesn't have the AOV output on the subnet outputs.
I tried setting up the same node setup in mtlx material builder as in the karma material builder but it doesn't come out in the aov pass.
What am I missing?
I have an enomous amount of Kitbash materials that come in with the assets and it's not feasible to rebuild all the materials in karmamaterialbuilder nodes.
The issue I now have is that Ii can't seem to pipe the aov into materialx shaders, only karmamaterialbuilder.
The materialx material builder has different ray options and the materil itself doesn't have the AOV output on the subnet outputs.
I tried setting up the same node setup in mtlx material builder as in the karma material builder but it doesn't come out in the aov pass.
What am I missing?
Image Not Found
I have an enomous amount of Kitbash materials that come in with the assets and it's not feasible to rebuild all the materials in karmamaterialbuilder nodes.
Vellum cloth on instanced objects as well as prep for LOPS May 21, 2025, 9:47 a.m.
Hi guys,
I have a scene with a large number of battlefield kitbash3D props (spears, barrels etc). I have several flags in there as well and I'd like to have the cloth part of the flag props blowing gently in the wind.
I have managed to setup a scene that allows me to reuse the large number of materials that get imported with the kitbash3D USD assets in Solaris. I have done this using an instance node in LOPS. The trouble is I am now unable to break out the cloth parts for simulation. And if I set up my instances any other way I then lose the materials solution I have engineered.
Can anybody suggest a way to get cloth going in/out of solaris instances or point me to any resources that might shed some light on the issue?
Thanks!
I have a scene with a large number of battlefield kitbash3D props (spears, barrels etc). I have several flags in there as well and I'd like to have the cloth part of the flag props blowing gently in the wind.
I have managed to setup a scene that allows me to reuse the large number of materials that get imported with the kitbash3D USD assets in Solaris. I have done this using an instance node in LOPS. The trouble is I am now unable to break out the cloth parts for simulation. And if I set up my instances any other way I then lose the materials solution I have engineered.
Can anybody suggest a way to get cloth going in/out of solaris instances or point me to any resources that might shed some light on the issue?
Thanks!
Overscan not working in 20.5 Nov. 21, 2024, 8:17 a.m.
Ah flip it's my bad sorry I'm typing -0.2 to 0.2 instead of -0.2 to 1.2.
Doh! Apologies.
Doh! Apologies.