Tom O'Bready


About Me

VFX Artist


Recent Forum Posts

Loading point cloud in a shader with instanced volumes Jan. 8, 2018, 1:55 p.m.

Oh wait, surprise, it seems to work now…

Loading point cloud in a shader with instanced volumes Jan. 8, 2018, 12:57 p.m.

Hi everyone,

I am currently using the instancing to do some pyro stuff, so I have points and each points are instancing a container. But I have many points, so the instancing is pretty efficient.

So I am using the Instance node, in the object level, and inside I'm loading the points that will later be containers when rendered.

But I am also loading points as a point cloud in the shader of the volume, each point has a color and that color is transfered on the diffuse's volume. So it's working fine with classing volume, but it's not working when it's instanced. So I tried with a copy stamp, with the volumes being packed before copying, it works but it's very heavy and the render is not efficient because there is so many container that are on top of each other that it's taking ages to render. So I used the volumestamp sop, and it's also working, but again it's very heaving to make each frame, because the final container is pretty big, even with vdb.

So my question is, can I avoid these two methods, the copy stamping and volume stamping, and just keep using the instancing but still be able to load my point cloud in my shader ? Or is it just not possible ?

Thank you,


Move color palette in the network view Nov. 1, 2017, 12:39 p.m.

Hi everyone,

Is there a way to move the color palette (the one on the network view, to change nodes color) on the left instead of having in on the right ? It might just be personal, but it's quite annoying since my parameters tab is also on the right, and the color palette used to be on the left on the versions below h16. Sorry if the questions has already been asked.

Thank you,