Pavel Alex
Pavel Alex
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
pixelated edge around water splash Jan. 21, 2016, 1:32 p.m.
Sorry for my late reply. Thanks for the tips Enivob!
I found the problem; it was the volume samples inside the shader. I had to increase the volume samples count from 1 to 4 and that fixed the issue.
Cheers!
I found the problem; it was the volume samples inside the shader. I had to increase the volume samples count from 1 to 4 and that fixed the issue.
Cheers!
pixelated edge around water splash Jan. 15, 2016, 9:04 a.m.
I've tried 32 stochastic samples and i still get that edge. I also tried increasing volume quality, but no improvement.
pixelated edge around water splash Jan. 9, 2016, 7:29 p.m.
Hey guys,
I am getting this pixelated edge around my water splashes, in the render. It only happens when i render together the meshed flip + spray + foam. If i remove one of them from the render, that pixelated edge goes away. Any idea why? Here are some images:
I am using Houdini 14 on windows 10.
Thanks,
Alex
I am getting this pixelated edge around my water splashes, in the render. It only happens when i render together the meshed flip + spray + foam. If i remove one of them from the render, that pixelated edge goes away. Any idea why? Here are some images:
I am using Houdini 14 on windows 10.
Thanks,
Alex