Hey guys,
I am getting this pixelated edge around my water splashes, in the render. It only happens when i render together the meshed flip + spray + foam. If i remove one of them from the render, that pixelated edge goes away. Any idea why? Here are some images:
I am using Houdini 14 on windows 10.
Thanks,
Alex
pixelated edge around water splash
1927 4 0- Pavel Alex
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- Enivob
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- Pavel Alex
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- Enivob
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What about increasing the bounce limits for indirect rays? Once a ray passes through a surface, such as water or glass, the limits on the Limits tab are no longer in effect and the new limits on the sampling tab take over. They default to 0. Try turning up the reflection sample value.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Pavel Alex
- Member
- 4 posts
- Joined: June 2015
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