Pol Cayuela

Pol Cayuela Rull

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Recent Forum Posts

3ds max digital asset problem with editable input curve. March 12, 2020, 1:39 p.m.

https://www.sidefx.com/tutorials/getting-cozy-with-houdini-engine-lesson-8-understanding-inputs/ [www.sidefx.com]


I am following this tutorial and doing the same in 3ds max and is not working! I want to plus the hda asset that create the walls with the hda asset that take this walls and add a window with a boolean. Its being impossible, crashes 3d max everytime i try different ways.

Also dont take groups in consideration. From the input of the create window hda, i take a group from the first hda to apply to it..
So i want to plus hdas modifiers till i have my final geo and then bake it, keeping all connected geo separated in elements.



Please help!

3ds max digital asset problem with editable input curve. March 12, 2020, 12:33 p.m.

Hi everyone!

i am trying create and hda and use it in 3ds max. Create room walls taking an input curve from 3ds max so automatically create the walls with its controla. And i wanna keep controling the curve.

What is the best way to achieve this?


Afte this. When i have the walls, i created another hda that take the walls geomtry and add a boolean with a window fit in it.

So again whats the best way to achieve this?



Have attached the file.

I am confuse with the inputs and editable curve node inside the hda parameteres to make it work in 3dsmax. And i am having a lot of crashes!! i am searching lot of tutorials, forums… and nothing..ive been struggling for days


Please could you help me? Thank you so much in advance.

Control Active RBD Packed Objects Aug. 5, 2015, 10:18 p.m.

Anyone?

Ok, what I want better explained is:

A rbd packed object animated with keyframes, that you can control the fracture with a point cloud or an attribute transfer of one region of the object activating that pieces, and in the frame desired activate all the object to fall down.


I hope someone can help please