Sovaaa

Sovaaa

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Points from volume question Oct. 2, 2013, 1:24 p.m.

Hello everyone.

I have a question about points from volume sop. How can I make the particles that are created within the volume not be visible because they seem to be visible all the time even when particle marker is turned off.

Thanks in advance.

Thrusters effect Sept. 29, 2013, 12:09 p.m.

Is it possible to have only temperature field and get it to work with pyro shader, because for me it doesn't seem to work. When i plug in temperature field into pyro and render it i get nothing but when i turn on the combustion and when i have some other fields it gets rendered , can anyone enlighten me why is it like that? Do i simply need to have density or other fields in my sim? All i have are vel ,fuel, and temperature fields.

PS : I have only temperature field plugged in pyro shader, there is nothing else being used in the shader.

Thrusters effect Sept. 27, 2013, 7:20 p.m.

Thanks a lot Jeff it is very helpfull.

I have been trying for some time to recreate the effect. I made a tube to which i added velocity trough point sop, more less same way as in that example.

I have set source for my pyro and when i want to input velocity into it it doesn't work. I have been trying and messing around with the file so much that i have probably messed up something.

It seams that it is not correctly transferring the velocity from emitter because im not getting anything when i plug it in. Pyro solver should have temp diffusion set to 0 and also buoyancy set to 0 and combustion turned off so that the velocity that is added trough source volume could direct the shape of the fluid , but somehow this doesn't work for me.

Can you check the file , am i doing something wrong , did i miss a crucial step?

Thanks