Hello everyone.
I have a question about points from volume sop. How can I make the particles that are created within the volume not be visible because they seem to be visible all the time even when particle marker is turned off.
Thanks in advance.
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Technical Discussion » Points from volume question
- Sovaaa
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Houdini Indie and Apprentice » Thrusters effect
- Sovaaa
- 10 posts
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Is it possible to have only temperature field and get it to work with pyro shader, because for me it doesn't seem to work. When i plug in temperature field into pyro and render it i get nothing but when i turn on the combustion and when i have some other fields it gets rendered , can anyone enlighten me why is it like that? Do i simply need to have density or other fields in my sim? All i have are vel ,fuel, and temperature fields.
PS : I have only temperature field plugged in pyro shader, there is nothing else being used in the shader.
PS : I have only temperature field plugged in pyro shader, there is nothing else being used in the shader.
Houdini Indie and Apprentice » Thrusters effect
- Sovaaa
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Thanks a lot Jeff it is very helpfull.
I have been trying for some time to recreate the effect. I made a tube to which i added velocity trough point sop, more less same way as in that example.
I have set source for my pyro and when i want to input velocity into it it doesn't work. I have been trying and messing around with the file so much that i have probably messed up something.
It seams that it is not correctly transferring the velocity from emitter because im not getting anything when i plug it in. Pyro solver should have temp diffusion set to 0 and also buoyancy set to 0 and combustion turned off so that the velocity that is added trough source volume could direct the shape of the fluid , but somehow this doesn't work for me.
Can you check the file , am i doing something wrong , did i miss a crucial step?
Thanks
I have been trying for some time to recreate the effect. I made a tube to which i added velocity trough point sop, more less same way as in that example.
I have set source for my pyro and when i want to input velocity into it it doesn't work. I have been trying and messing around with the file so much that i have probably messed up something.
It seams that it is not correctly transferring the velocity from emitter because im not getting anything when i plug it in. Pyro solver should have temp diffusion set to 0 and also buoyancy set to 0 and combustion turned off so that the velocity that is added trough source volume could direct the shape of the fluid , but somehow this doesn't work for me.
Can you check the file , am i doing something wrong , did i miss a crucial step?
Thanks
Houdini Indie and Apprentice » Thrusters effect
- Sovaaa
- 10 posts
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Hello, i am learning Houdini and i want to make Iron man thrusters like effect for my iron man model and animation. I have tried using pyro and i am just can't get the shape to look the way i want. If anyone has a tip on how i should approach making the effect it would be highly appreciated.
Here is the reference of the effect i am aiming for, i know that big part of the effect is shading the volume and compositing but i am more concerned about getting the shape right at the moment.
Thanks.
Here is the reference of the effect i am aiming for, i know that big part of the effect is shading the volume and compositing but i am more concerned about getting the shape right at the moment.
Thanks.
Houdini Lounge » Rendering problem
- Sovaaa
- 10 posts
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Thx for help, I forgot that i have limitations with free Houdini apprentice ops:.
I figured out my issue with render being so noisy. When i rendered with the icon in the bottom left corner it was using mantra node, which was different from my mantra1 node used to render the animation and i didn't set the Volume Quality setting correctly, it was a low number which caused my render to look like in image2.
I figured out my issue with render being so noisy. When i rendered with the icon in the bottom left corner it was using mantra node, which was different from my mantra1 node used to render the animation and i didn't set the Volume Quality setting correctly, it was a low number which caused my render to look like in image2.
Houdini Lounge » Rendering problem
- Sovaaa
- 10 posts
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Also i am having a problem rendering 1080p images. I've tried changing the camera resolution, checked if the correct camera is plugged into the mantra node, tried to override resolution in mantra settings and it doesn't work.
I am getting an image of 784x431 pixel size. It is probably something simple but i can't seem to get it to work.
Thanks in advance.
I am getting an image of 784x431 pixel size. It is probably something simple but i can't seem to get it to work.
Thanks in advance.
Houdini Lounge » Rendering problem
- Sovaaa
- 10 posts
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That doesn't seem to help, or i am getting something wrong.
Here is the scene if anyone can take a look at it and help me out what the problem is i would appreciate it a lot
Thanks.
Here is the scene if anyone can take a look at it and help me out what the problem is i would appreciate it a lot
Thanks.
Houdini Lounge » Rendering problem
- Sovaaa
- 10 posts
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Hello everyone, Houdini beginner here.
I have started learning dynamics (smoke and fire to be precise ) few days ago. I wanted to make a simple smoke sim test, and i have a problem in rendering phase.
When i adjust the shader of my smoke and render one test frame i get image Test1.
The problem is when i want to render the animation, and when it starts rendering i get image Test2.
I can't seem to figure out what the problem is, is there a problem with my shader or with mantra node?
Thanks.
Igor
I have started learning dynamics (smoke and fire to be precise ) few days ago. I wanted to make a simple smoke sim test, and i have a problem in rendering phase.
When i adjust the shader of my smoke and render one test frame i get image Test1.
The problem is when i want to render the animation, and when it starts rendering i get image Test2.
I can't seem to figure out what the problem is, is there a problem with my shader or with mantra node?
Thanks.
Igor
Houdini Lounge » RAM memory usage?
- Sovaaa
- 10 posts
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Thanks.
So basically when i create the dop network i have to increase ram usage in cash manager every time?
So basically when i create the dop network i have to increase ram usage in cash manager every time?
Houdini Lounge » RAM memory usage?
- Sovaaa
- 10 posts
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Hello everyone I'm new to the forums.
I started learning Houdini for fx and i would like to ask a question.
How to increase the ram usage for Houdini, currently when i take a look at cash manager it says that 9 GB of memory is the limit.
I have 32 GB and i7 processor and i would like to set Houdini to use most of my processing and memory resources.
Thanks
I started learning Houdini for fx and i would like to ask a question.
How to increase the ram usage for Houdini, currently when i take a look at cash manager it says that 9 GB of memory is the limit.
I have 32 GB and i7 processor and i would like to set Houdini to use most of my processing and memory resources.
Thanks
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