Thomas Aasen Rønning

ThomasRunning

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FXTD @ Helmet.no

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Recent Forum Posts

Complex boolean animation Oct. 14, 2019, 6:42 p.m.

PhiiLL
ThomasRunning
To avoid weird normals with boolean, both the original geometry and the cutting geometry needs vertex normals. It seems like in this video he is not cutting it live, but have separated the geometry first and then render one of them with opacity. Some renders like Vray and Arnold can do this in rendertime.


I guess you are right, with the seperation bevorehand. But how did he make this smooth opening cut, which reveals the inner parts?
Could it be an exported animation from a CAD software?

If you look closely its not a cut, its two pieces thats split in two, and then he rotates the front piece inside the other. You can cut it live, but he didnt.

Complex boolean animation Oct. 14, 2019, 9:31 a.m.

To avoid weird normals with boolean, both the original geometry and the cutting geometry needs vertex normals. It seems like in this video he is not cutting it live, but have separated the geometry first and then render one of them with opacity. Some renders like Vray and Arnold can do this in rendertime.

Carve node "cycle animation" (in VEX please) across curves with random starting point offset? Oct. 10, 2019, 7:34 a.m.

Something like this?