Thomas Aasen Rønning
FXTD @ Helmet.no
Recent Forum Posts
Removing points based on line detection Nov. 19, 2019, 5:38 a.m.
//primitive wrangle int primpts = primpoints(0,@primnum); removepoint(0,primpts[-1]);
Growing dynamic curves from source points? Oct. 28, 2019, 6:23 p.m.
Heres a try
Complex boolean animation Oct. 14, 2019, 6:42 p.m.
To avoid weird normals with boolean, both the original geometry and the cutting geometry needs vertex normals. It seems like in this video he is not cutting it live, but have separated the geometry first and then render one of them with opacity. Some renders like Vray and Arnold can do this in rendertime.
I guess you are right, with the seperation bevorehand. But how did he make this smooth opening cut, which reveals the inner parts?
Could it be an exported animation from a CAD software?
If you look closely its not a cut, its two pieces thats split in two, and then he rotates the front piece inside the other. You can cut it live, but he didnt.