Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
EN Login
SideFX Homepage
  • Products
    • What's New in H20.5
      • Overview
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • Overview
      • FX Features
      • CORE Features
      • Solaris
      • PDG
    • Houdini Engine
      • Overview
      • Engine Plug-Ins
      • Batch
    • Karma Renderer
    • Compare
    • SideFX Labs
    • Partners
  • Industries
    • Film & TV
    • Game Development
    • Motion Graphics
    • Virtual Reality
    • Synthetic Data for AI/ML
  • Community
    • Forum
    • News Feed
      • Overview
      • Project Profiles
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • Event Calendar
    • User Groups
    • Artist Directory
  • Learn
    • Tutorials
      • Overview
      • My Learning
      • Learning Paths
      • Tutorial Library
    • Content Library
    • Tech Demos
    • Talks & Webinars
    • Education Programs
      • Overview
      • Students
      • Instructors
      • Administrators
      • List of Schools
      • Resources
  • Support
    • Customer Support
    • Licensing
      • Overview
      • Commercial
      • Indie
      • Education
    • Help Desk | FAQ
    • System Requirements
    • Documentation
    • Changelog / Journal
    • Report a Bug/RFE
  • Try | Buy
    • Try
    • Buy
    • Download
    • Contact Info
 
Advanced Search
Forums Search
Found 11 posts.

Search results Show results as topic list.

SideFX Labs Tech Art Challenge 2021 » Best Houdini Utility Entries

User Avatar
ThomasRunning
11 posts
Offline
 Sept. 30, 2021 15:00:47
Hi

Wanted to contribute to this challenge

Description
A missing feature ive allways wanted in houdini was the possibility to cut curves with shapes.
So here it is!
Plug your curves in input number one, and your mesh in input number two




Features
It cut curves with a closed mesh.
It keeps your attributes and interpolates them



Use cases
If you have some curves, and want to cut them. Use the curve cutter.
If you have a nice weave of curves, and want a hole for your button. Use the curve cutter.
Edited by ThomasRunning - Sept. 30, 2021 15:06:43
See full post 

Work in Progress » Sewing machine... I know .. weird...

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 23, 2020 08:20:31
Your proportions look off, the machine seems to long/stretched. Your edgeflow should go along your curves. Bevel on the plate is not that round, more flat. Since you have the machine in hand i would suggest taking pictures from orthogonal angles. I would also suggest adding an motor (since you want it animated)
See full post 

Technical Discussion » Removing points based on line detection

User Avatar
ThomasRunning
11 posts
Offline
 Nov. 19, 2019 05:38:04
//primitive wrangle
int primpts[] = primpoints(0,@primnum);
removepoint(0,primpts[-1]);
See full post 

Houdini Indie and Apprentice » Growing dynamic curves from source points?

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 28, 2019 18:23:15
Heres a try
See full post 

Houdini Indie and Apprentice » Complex boolean animation

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 14, 2019 18:42:32
PhiiLL
ThomasRunning
To avoid weird normals with boolean, both the original geometry and the cutting geometry needs vertex normals. It seems like in this video he is not cutting it live, but have separated the geometry first and then render one of them with opacity. Some renders like Vray and Arnold can do this in rendertime.


I guess you are right, with the seperation bevorehand. But how did he make this smooth opening cut, which reveals the inner parts?
Could it be an exported animation from a CAD software?

If you look closely its not a cut, its two pieces thats split in two, and then he rotates the front piece inside the other. You can cut it live, but he didnt.
See full post 

Houdini Indie and Apprentice » Complex boolean animation

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 14, 2019 09:31:43
To avoid weird normals with boolean, both the original geometry and the cutting geometry needs vertex normals. It seems like in this video he is not cutting it live, but have separated the geometry first and then render one of them with opacity. Some renders like Vray and Arnold can do this in rendertime.
See full post 

Technical Discussion » Carve node "cycle animation" (in VEX please) across curves with random starting point offset?

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 10, 2019 07:34:55
Something like this?
See full post 

Work in Progress » Pine Needles Hair System for Instanced Trees

User Avatar
ThomasRunning
11 posts
Offline
 Oct. 10, 2019 05:26:10
I would have gone with curves, did some testing last year and its easier to get clean results with curves. We deconstructed the tree even more, and instanced clusters of needles instead of singles.
//Cards


//Curves instanced as clusters
Edited by ThomasRunning - Oct. 10, 2019 05:27:00
See full post 

Technical Discussion » Extra number value in array?

User Avatar
ThomasRunning
11 posts
Offline
 June 17, 2019 06:50:39
use
append(@distancenum,p)
instead
See full post 

Technical Discussion » slicked fur/hair, getting fur to lie closely against skin during groom

User Avatar
ThomasRunning
11 posts
Offline
 April 2, 2019 16:33:17
Heres an version that is pure vex, no groom and no hair system. Only curves generated based on scattered points.
Edited by ThomasRunning - April 2, 2019 16:34:54
See full post 

Houdini Indie and Apprentice » Attribute transfer problem. Not very precise?

User Avatar
ThomasRunning
11 posts
Offline
 Feb. 2, 2018 05:48:37
Found this thread from some rant about common sense.

In your case this solution will work just fine, but it can do more complex tasks with some adjustments.

the code is:
//set this in a primitive wrangle and connect your geo to transfer from to input 2
int primid;
vector uv;
xyzdist(1,@P,primid,uv);
@Cd = prim(1,“Cd”,primid);
See full post 
  • Quick Links
Search links
Show recent posts
Show unanswered posts
PRODUCTS
  • Houdini
  • Houdini Engine
  • Houdini Indie
LEARN
  • Talks & Webinars
  • Education Programs
SUPPORT
  • Customer Support
  • Help Desk | FAQ
  • Documentation
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use
  • Privacy Policy
  • License Agreement
  • Accessibility
  • Responsible Disclosure Program
COMPANY
  • About SideFX
  • Careers
  • Press
  • Internships
  • Contact Info
Copyright © SideFX 2025. All Rights Reserved.

Choose language