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Recent Forum Posts
(MacOS X) Why Houdini fretting so much RAM? Aug. 24, 2008, 5:42 a.m.
Hi guys,
I know that 2GB of RAM is not much but, normally it would be enough for a 3d application… I also tested it under windows and guess what…
MacOS X 10.5.4 = apr. 36GB of Virtual RAM
Windows XP (virtual) = apr. 400MB of existing RAM
The actual version (9.5.206) also freezed
Will this problem be solved, because I think no one has more than 8GB in his Workstation…
hopping for a sollution…
best regards
Allan
P.S.: if a moderator find this thread, it would be nice if you could delete the user “Alonzo” and rename “alonzo.gfx” to “Alonzo”, because I found out that “Alonzo” am I too ops:
I know that 2GB of RAM is not much but, normally it would be enough for a 3d application… I also tested it under windows and guess what…
MacOS X 10.5.4 = apr. 36GB of Virtual RAM
Windows XP (virtual) = apr. 400MB of existing RAM
The actual version (9.5.206) also freezed
Will this problem be solved, because I think no one has more than 8GB in his Workstation…
hopping for a sollution…
best regards
Allan
P.S.: if a moderator find this thread, it would be nice if you could delete the user “Alonzo” and rename “alonzo.gfx” to “Alonzo”, because I found out that “Alonzo” am I too ops:
Mac Open GL Errors Aug. 20, 2008, 6:49 a.m.
mondi
I get the same corruption sometimes (MacPro 2.8 Octo, 8800) although not nearly as frequently. What I do notice that I'm sure is related to the same issue, is that there seems to be a lag somewhere in updating the UI in general. Sometimes clicking on an operator wont bring up the parameter pane immediately, I have to select it again.. Or if I delete an operator, its parameter pane remains displayed (though of course unusable - it's simply the latent image).
This trickles down to compositing too - clicking the display flag on a COP will not display the COP until I click elsewhere on the interface.
Maybe a buffer flip that's being skipped somewhere?
edit: Just saw your location - maybe it's our crazy Swedish electricity
same problem here (MacPro Quad 2GHz / 7300GT)
this problem accrues in some versions of houdini (as well in 9.5.202)
installed 9.5.199 and there is no problem with the UI…
regards
Allan
Example Scene Renders Black - what am I doing wrong? Aug. 18, 2008, 1:57 a.m.
the particles need to be Geometry which can be rendered…
try to place a normal object, than create a Camera and a light…
than render the image… than you should see the geometry, if not… something is wrong with you graphic output…
regards
Allan
try to place a normal object, than create a Camera and a light…
than render the image… than you should see the geometry, if not… something is wrong with you graphic output…
regards
Allan