adam tracksler

atracksler

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How to make a fluid pour less jaggy? Nov. 1, 2018, 5:32 p.m.

I have an emitter that is emitting a liquid, but it is really jaggy, when it collides, it is nice and smooth. What can I do to smooth it out in the pre collision part?

MP4 attached:

Fluid Sim works if I animate the emitter, but when I animate the collider, it fails. Oct. 26, 2018, 6:12 p.m.

Thanks. I’ll try that Monday.

Fluid Sim works if I animate the emitter, but when I animate the collider, it fails. Oct. 26, 2018, 4:50 p.m.

I'm working on this fluid sim. Hey - its my second houdini project - and my first with no tutorial

Its a fluid that gets poured across a surface to illustrate a molding process.

So I have an emitter emitting fluid and a collider surface.

I originally had the emitter animating, but I think it would be better if the collider moved.

When I was animating the emitter, it worked.

When I removed the animation from the emitter and animated the collider, it stopped working.

I know its something easy (OK, I hope its something easy….), but I can't figure it out.

Thanks in advance for anyone who can point me in the right direction…..