Recent Forum Posts
Hair/fur for GameDev Toolset? Jan. 30, 2019, 7:07 a.m.
Are there any plans to add tools to the GameDev Toolset for helping with polygon strips to and from Houdini hair guides workflows? I saw this video made by a SideFX intern but haven't seen anything about the setup being made publicly available. [www.sidefx.com]
Hair card creation was implemented as a SOP in Houdini proper, and was released with H17 last October. It was featured in our launch demo and in the What’s New section of our docs.
Exporting Houdini scene to WebGL/three.js Aug. 20, 2018, 6:44 p.m.
Check out https://github.com/dkoerner/houio/tree/master/scene_exporter [github.com]. This python script exports the current scene in houdini to a json description file…
Wow, I didn't expect that Houdini would have no way to export a full scene! I have written a full glTF exporter before, but I'm hoping not to have to do it for Houdini; it's a good chunk of work. And when/if SideFX does implement glTF export that work would be wasted.
At this point I've tried fbx and Alembic, and neither one exports even basic principledshader or textures. Are there other 3rd party exporters?
How do people use Houdini to develop assets for games? Just use it for geometry (exporting obj) and recreate all materials and textures in some other software?
Maybe my comment earlier was a little too subtle. If you can wait a bit, you won’t have to write it for Houdini.
Exporting Houdini scene to WebGL/three.js Aug. 7, 2018, 11:18 a.m.
I'm not sure that scene file format is implemented properly/completely. But three.js can load glTF (https://threejs.org/docs/#examples/loaders/GLTFLoader). Can Houdini export glTF? Seems like no, which is too bad. Three.js also supports COLLADA; can Houdini export COLLADA (dae)?
Your request for GLTF support has been noted.
See also this thread here: https://www.sidefx.com/forum/topic/53079/ [www.sidefx.com]