Recent Forum Posts
More info about Karma? Sept. 5, 2019, 7:54 p.m.
just want to state if karma is excluded from indie this user will be very disappointed, perhaps an indie karma license if they don't want to include directly into indie? I won't be able to use if only available to fx user.
Karma will be available to everyone: commercial, indie and apprentice. This was always the case; never intended or stated or implied otherwise.
Head of R&D
Exporting Houdini scene to WebGL/three.js Aug. 20, 2018, 6:44 p.m.
Check out https://github.com/dkoerner/houio/tree/master/scene_exporter [github.com]. This python script exports the current scene in houdini to a json description file…
Wow, I didn't expect that Houdini would have no way to export a full scene! I have written a full glTF exporter before, but I'm hoping not to have to do it for Houdini; it's a good chunk of work. And when/if SideFX does implement glTF export that work would be wasted.
At this point I've tried fbx and Alembic, and neither one exports even basic principledshader or textures. Are there other 3rd party exporters?
How do people use Houdini to develop assets for games? Just use it for geometry (exporting obj) and recreate all materials and textures in some other software?
Maybe my comment earlier was a little too subtle. If you can wait a bit, you won’t have to write it for Houdini.
Exporting Houdini scene to WebGL/three.js Aug. 7, 2018, 11:18 a.m.
I'm not sure that scene file format is implemented properly/completely. But three.js can load glTF (https://threejs.org/docs/#examples/loaders/GLTFLoader). Can Houdini export glTF? Seems like no, which is too bad. Three.js also supports COLLADA; can Houdini export COLLADA (dae)?
Your request for GLTF support has been noted.
See also this thread here: https://www.sidefx.com/forum/topic/53079/ [www.sidefx.com]