ciliath

ciliath

About Me

EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Sweden
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

dandelion Pop Dop animation - rotation problems Jan. 27, 2015, 3:49 p.m.

yay, managed to solve most of my problems with chops

Made a duplicate of my particle network which i gave some spring and lag to, thus ending with a particle system that dragged after it's succesor.

I then calculated the vectors between the old and new points and made that my new velocity attribute.

I now have a dynamic animation that i can easily tweak

dandelion Pop Dop animation - rotation problems Jan. 26, 2015, 6:31 p.m.

So i've got this pop dop setup in H13 that generates a vast field of particles being affected by wind and noise fields. When i then hook up the particles flow with a copy node contraining my dandelion seed mesh, well… the rotation just seems off.

So what i am wondering is, is there an easy way to hook up a point constrain to all of this points to have each dandellion mesh be more dynamic in relation to their respective particles velocity?

Or if theirs any other way to do it? :p

help would be very appreciated

[solved] No streamers in viewport for H13 Oct. 22, 2014, 3:54 p.m.

Some months ago I realized that i couldn't visualize any streamers in dop simulations. I just wanted to let others know that I solved the problem by installing an older version of my graphic card driver - geforce gtx 570 (driver version 411+ back to driver version 337.88)

Probably solves the problem I had in H12 too, where polygon faces would not show in viewport (primitives worked).

so yeah, cheers