Dax LaFleur
dx3d
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Painting maps or grouping guides in wire sim? Jan. 16, 2017, 11:24 a.m.
Hi Nick,
Yep, working fine, thank you again! And it was my mistake, I forgot to put I was using H14.
Very helpful though!
Thanks,
Alex
Yep, working fine, thank you again! And it was my mistake, I forgot to put I was using H14.
Very helpful though!
Thanks,
Alex
Painting maps or grouping guides in wire sim? Jan. 13, 2017, 9:31 a.m.
Hi Nick,
This is great, thanks very much! When I open it, I get a lot of unrecognized parameters, so I'll look at reconnecting things.
Very cool, I appreciate the help!
Alex
This is great, thanks very much! When I open it, I get a lot of unrecognized parameters, so I'll look at reconnecting things.
Very cool, I appreciate the help!
Alex
Painting maps or grouping guides in wire sim? Jan. 12, 2017, 5:34 p.m.
Hi all,
So far I am loving my time back in Houdini, and have had some fun with interesting tests like fluids pushing hair around, etc.
I am curious if there is a way of fine tuning things a bit with maps or groups? One thing I have been trying to do is simulate only SOME of the guides in my wire sim. I tried using the various group nodes, but it seems like you can only make the whole dynamic object a group which is counter to what I am trying to do.
Is this a scenario where I have to select the guides to simulate over in the SOP network and only push through those selected guides? I am also looking for a paintable way of selecting guides to simulate or even general hair finaling/cleanup (for shots) information. So far I'm not finding anything online or in the documentation.
Thanks!
Alex
So far I am loving my time back in Houdini, and have had some fun with interesting tests like fluids pushing hair around, etc.
I am curious if there is a way of fine tuning things a bit with maps or groups? One thing I have been trying to do is simulate only SOME of the guides in my wire sim. I tried using the various group nodes, but it seems like you can only make the whole dynamic object a group which is counter to what I am trying to do.
Is this a scenario where I have to select the guides to simulate over in the SOP network and only push through those selected guides? I am also looking for a paintable way of selecting guides to simulate or even general hair finaling/cleanup (for shots) information. So far I'm not finding anything online or in the documentation.
Thanks!
Alex