Hi Nick,
Yep, working fine, thank you again! And it was my mistake, I forgot to put I was using H14.
Very helpful though!
Thanks,
Alex
Found 6 posts.
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Technical Discussion » Painting maps or grouping guides in wire sim?
- dx3d
- 6 posts
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Technical Discussion » Painting maps or grouping guides in wire sim?
- dx3d
- 6 posts
- Offline
Hi Nick,
This is great, thanks very much! When I open it, I get a lot of unrecognized parameters, so I'll look at reconnecting things.
Very cool, I appreciate the help!
Alex
This is great, thanks very much! When I open it, I get a lot of unrecognized parameters, so I'll look at reconnecting things.
Very cool, I appreciate the help!
Alex
Technical Discussion » Painting maps or grouping guides in wire sim?
- dx3d
- 6 posts
- Offline
Hi all,
So far I am loving my time back in Houdini, and have had some fun with interesting tests like fluids pushing hair around, etc.
I am curious if there is a way of fine tuning things a bit with maps or groups? One thing I have been trying to do is simulate only SOME of the guides in my wire sim. I tried using the various group nodes, but it seems like you can only make the whole dynamic object a group which is counter to what I am trying to do.
Is this a scenario where I have to select the guides to simulate over in the SOP network and only push through those selected guides? I am also looking for a paintable way of selecting guides to simulate or even general hair finaling/cleanup (for shots) information. So far I'm not finding anything online or in the documentation.
Thanks!
Alex
So far I am loving my time back in Houdini, and have had some fun with interesting tests like fluids pushing hair around, etc.
I am curious if there is a way of fine tuning things a bit with maps or groups? One thing I have been trying to do is simulate only SOME of the guides in my wire sim. I tried using the various group nodes, but it seems like you can only make the whole dynamic object a group which is counter to what I am trying to do.
Is this a scenario where I have to select the guides to simulate over in the SOP network and only push through those selected guides? I am also looking for a paintable way of selecting guides to simulate or even general hair finaling/cleanup (for shots) information. So far I'm not finding anything online or in the documentation.
Thanks!
Alex
Technical Discussion » Wire solver, buoyancy, and fluids?
- dx3d
- 6 posts
- Offline
This is great, thank you so much! This is interesting because it had some other nodes I haven't even used yet.
Thanks again!
Thanks again!
Technical Discussion » Wire solver, buoyancy, and fluids?
- dx3d
- 6 posts
- Offline
Technical Discussion » Wire solver, buoyancy, and fluids?
- dx3d
- 6 posts
- Offline
Hi all,
I am trying to get back into Houdini after a couple years off, and I am loving the changes! One proof of concept I am trying to work on with Houdini (so we can use it more here at work) involves hair being affected by a fluid simulation.
I have searched high and low, but I am wondering if there is a way to make the wires ‘float’ like if an animal gets in the water some of the fur floats on the surface. I was thinking a Buoyancy Force might be the trick, but can't seem to get it to work.
As I've searched all over Google and various forums, I don't even know if it's possible to do this. I can't seem to find anything that describes which solver or forces can affect other solvers or forces (if that makes sense).
I'm interested overall in any good articles on hair (and definitely interaction with fluids), so thanks for any tips or tricks!
Thanks,
Alex
I am trying to get back into Houdini after a couple years off, and I am loving the changes! One proof of concept I am trying to work on with Houdini (so we can use it more here at work) involves hair being affected by a fluid simulation.
I have searched high and low, but I am wondering if there is a way to make the wires ‘float’ like if an animal gets in the water some of the fur floats on the surface. I was thinking a Buoyancy Force might be the trick, but can't seem to get it to work.
As I've searched all over Google and various forums, I don't even know if it's possible to do this. I can't seem to find anything that describes which solver or forces can affect other solvers or forces (if that makes sense).
I'm interested overall in any good articles on hair (and definitely interaction with fluids), so thanks for any tips or tricks!
Thanks,
Alex
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