Mathew Pembleton

grandparoach

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Rendering error from simple bake node April 21, 2019, 1:51 p.m.

Hello,

I've been attempting to render out a few frames of a flip fluid simulation onto a plane using a sop_simple_baker from the game development toolset. It used to work but all of a sudden i keep getting an error. I've checked forums and followed all the suggested answers such as changing the file type to a .rat and none of them have worked. I'm using Houdini education 16.5 and 17 and both versions have the same problem. The tutorial that I was following was the VAT paintsplat by Andreas Glad in the decal section(link: https://vimeo.com/266717949). I have no idea what may be causing this but one guess is that i'm running Houdini through my University VPN apps service, but this was never a problem before… Any solution or suggestion would be greatly appreciated.

Missing UVs when rendering from baketexture node March 25, 2019, 5:49 p.m.

Hello,

This solution worked well with the C channel, but diffuse seems to have the same issue where the blue geometry is a mess of green and red. Do you have an idea as to why that is happening? Thanks for the help

Missing UVs when rendering from baketexture node March 25, 2019, 1:31 p.m.

If it helps to find a solution, I also tried the same method without the blue geometry and got this result. My workaround for this so far is to Photoshop the two results together but at the end of the day that is not procedural.