Paul Hitchenson
hitch
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Australia
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Houdini Skills
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Recent Forum Posts
transfer color information from multiple texture maps. March 10, 2020, 4:28 p.m.
tamte
use SideFX Labs Maps Baker SOP or Simple Baker SOP
or just Bake Texture ROP
Thank you so much, That worked perfectly and was super quick.
Cheers
transfer color information from multiple texture maps. March 6, 2020, 10:59 p.m.
I have been playing with scanning some objects with an Iphone app - Trnio
It exports an OBJ with 3 x texture maps, complete with overlapping UV's.
It has attributes to group the Uv's and by assigning a material with the corresponding texture to each group can get it to render fine.
What I rally want to do is to re map the UV's to something usable and then take the texture color information from the model with the 3 materials and project the color info onto the re-mapped model and bake out the texture.
The attribute from map sop can transfer from one image, but I just can't figure out how to transfer from multiple combined maps.
Any help on the best way to transfer this info would be greatly appreciated.
Cheers.
It exports an OBJ with 3 x texture maps, complete with overlapping UV's.
It has attributes to group the Uv's and by assigning a material with the corresponding texture to each group can get it to render fine.
What I rally want to do is to re map the UV's to something usable and then take the texture color information from the model with the 3 materials and project the color info onto the re-mapped model and bake out the texture.
The attribute from map sop can transfer from one image, but I just can't figure out how to transfer from multiple combined maps.
Any help on the best way to transfer this info would be greatly appreciated.
Cheers.
Image Not Found
HDA shadow cast only for certain objects Nov. 14, 2019, 6:20 p.m.
Hi All,
I have an asset with multiple pieces of geometry and I have a couple of pieces that I don't want to cast shadows
Is there maybe an attribute or something that I can add to an object within a HDA to make it not cast shadows in Unity?
Cheers.
I have an asset with multiple pieces of geometry and I have a couple of pieces that I don't want to cast shadows
Is there maybe an attribute or something that I can add to an object within a HDA to make it not cast shadows in Unity?
Cheers.