I have been playing with scanning some objects with an Iphone app - Trnio
It exports an OBJ with 3 x texture maps, complete with overlapping UV's.
It has attributes to group the Uv's and by assigning a material with the corresponding texture to each group can get it to render fine.
What I rally want to do is to re map the UV's to something usable and then take the texture color information from the model with the 3 materials and project the color info onto the re-mapped model and bake out the texture.
The attribute from map sop can transfer from one image, but I just can't figure out how to transfer from multiple combined maps.
Any help on the best way to transfer this info would be greatly appreciated.