transfer color information from multiple texture maps.

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I have been playing with scanning some objects with an Iphone app - Trnio

It exports an OBJ with 3 x texture maps, complete with overlapping UV's.

It has attributes to group the Uv's and by assigning a material with the corresponding texture to each group can get it to render fine.

What I rally want to do is to re map the UV's to something usable and then take the texture color information from the model with the 3 materials and project the color info onto the re-mapped model and bake out the texture.

The attribute from map sop can transfer from one image, but I just can't figure out how to transfer from multiple combined maps.

Any help on the best way to transfer this info would be greatly appreciated.

Cheers.

Image Not Found
Edited by hitch - March 6, 2020 23:02:59

Attachments:
bagel.zip (3.3 MB)
Capture.JPG (433.2 KB)
Capture2.JPG (184.7 KB)

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use SideFX Labs Maps Baker SOP or Simple Baker SOP
or just Bake Texture ROP
Tomas Slancik
FX Supervisor
Method Studios, NY
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tamte
use SideFX Labs Maps Baker SOP or Simple Baker SOP
or just Bake Texture ROP

Thank you so much, That worked perfectly and was super quick.

Cheers
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