impression

impression

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Recent Forum Posts

adjacent pieces coming back after impact. March 25, 2015, 8:14 a.m.

Hi,

i have a weird issue and i am not sure maybe my setup is wrong.

If i just fracture a sphere and let it fall on the ground my constraint network is reacting like i would expect it.

If i smash another object against an rbd fractured object then my constraint network will disappear at the impact area but in the next frame it comes back an my flying piece are still connected to the object.

What could be wrong?
I am using the latest houdini apprentice 14.0.282

It looks like that it just happens when iam using packed geometry. Is there something i have to take care of?

creating own skin shader Feb. 27, 2015, 5:28 a.m.

Hi,

i am totally new to houdini and i just watched a tutorial on how to create your own physical based shader. To implement the physical sss shader you have to create a parameter called Ce (for emission?) to get the sss work.
The guy in the tutorial said that i don`t need to connect it to any output.
But for some reason it doesn`t work for me.
Has anything changed in houdini for the last version?


Is there also a difference between the sss in the surface model node and the physical based sss node?

I also heard that i need a pointcloud to get proper sss results. There should be two options, pointcloud based sss and raytraced sss. How can i find these two different models.


Thank you in advance for every help