jlautret

jlautret

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Recent Forum Posts

Surface Baking Feb. 13, 2010, 1:13 p.m.

anyone?!

maybe I didn't make myself clear…
what I read on the odwiki wasn't very explicite.

http://odforce.net/wiki/index.php/LightAndCameraProjections [odforce.net]

I don't get how I'm supposed to assign the camera I want to the texture projection.
I'm really stucked here
and I don't get why this operation which is very simple in Maya or Nuke is getting that kind of proportions in Houdini.

thank you everyone
regards

Surface Baking Feb. 12, 2010, 9:23 a.m.

hi,
I'm wondering how I can bake a texture projected from a camera.
I read on odwiki something about VEX, but since I totally suck at shader writing it's more than a pain…

I'm looking fro a simple similar operation as “load texture map as projection” in Maya's hypershade if you will

for now I'm projecting using a uvTexture SOP but I want to bake the texture following the Polar UVs from the UVproject SOP.

Anyone has an idea??!

thank you!!!

can't render image sequence anymore Oct. 16, 2009, 9:21 a.m.

many thanks

works perfectly now

I just logged the bug

thank you